Eva Lendaro, Liselotte Hermansson, Helena Burger, Corry K Van der Sluis, Brian E McGuire, Monika Pilch, Lina Bunketorp-Käll, Katarzyna Kulbacka-Ortiz, Ingrid Rignér, Anita Stockselius, Lena Gudmundson, Cathrine Widehammar, Wendy Hill, Sybille Geers, Max Ortiz-Catalan
8 min
Phantom limb pain (PLP) is a chronic, often debilitating condition thought to be driven by maladaptive neuroplastic changes in the brain following amputation. Current treatments, including conventional motor imagery and mirror therapy, have shown limited or inconsistent success. This study tests the hypothesis that active, direct execution of phantom limb movements—enabled by machine learning and immersive virtual/augmented reality (VR/AR)—provides superior relief for PLP compared to passive motor imagery by better normalizing disrupted cortical and spinal motor circuits.
This is an international, multicentre, double-blind, randomised controlled trial involving 67 participants with upper or lower limb amputations. Participants are assigned in a 2:1 ratio to either the experimental group (PME) or an active control group (PMI). In both groups, participants engage with the same VR/AR systems and serious gaming environments. The critical difference is that the PME group uses myoelectric sensors to drive actual (though phantom) movement execution, while the PMI group monitors to ensure no muscle contraction occurs during the imagination process. The primary efficacy measure is the change in pain intensity on the Pain Rating Index (PRI) from baseline to the end of the 15-session treatment protocol.
Because PLP is often resistant to traditional pain management, finding effective, non-pharmacological interventions is a high clinical priority. By using myoelectric pattern recognition to 'close the loop' on motor control, PME attempts to provide the brain with the sensory-motor feedback it lacks. This rigorous multicentre design, which includes long-term follow-ups at 1, 3, and 6 months, aims to provide high-quality evidence that could establish PME as a standard, technology-driven therapy for chronic phantom limb pain.
INTRODUCTION: Phantom limb pain (PLP) is a chronic condition that can greatly diminish quality of life. Control over the phantom limb and exercise of such control have been hypothesised to reverse maladaptive brain changes correlated to PLP. Preliminary investigations have shown that decoding motor volition using myoelectric pattern recognition, while providing real-time feedback via virtual and augmented reality (VR-AR), facilitates phantom motor execution (PME) and reduces PLP. Here we present the study protocol for an international (seven countries), multicentre (nine clinics), double-blind, randomised controlled clinical trial to assess the effectiveness of PME in alleviating PLP. METHODS AND ANALYSIS: Sixty-seven subjects suffering from PLP in upper or lower limbs are randomly assigned to PME or phantom motor imagery (PMI) interventions. Subjects allocated to either treatment receive 15 interventions and are exposed to the same VR-AR environments using the same device. The only difference between interventions is whether phantom movements are actually performed (PME) or just imagined (PMI). Complete evaluations are conducted at baseline and at intervention completion, as well as 1, 3 and 6 months later using an intention-to-treat (ITT) approach. Changes in PLP measured using the Pain Rating Index between the first and last session are the primary measure of efficacy. Secondary outcomes include: frequency, duration, quality of pain, intrusion of pain in activities of daily living and sleep, disability associated to pain, pain self-efficacy, frequency of depressed mood, presence of catastrophising thinking, health-related quality of life and clinically significant change as patient's own impression. Follow-up interviews are conducted up to 6 months after the treatment. ETHICS AND DISSEMINATION: The study is performed in agreement with the Declaration of Helsinki and under approval by the governing ethical committees of each participating clinic. The results will be published according to the Consolidated Standards of Reporting Trials guidelines in a peer-reviewed journal. TRIAL REGISTRATION NUMBER: NCT03112928; Pre-results.
Sam: What evidence pushed them to run a full trial?
Alex: Two earlier steps. First, a single upper limb amputee who'd resisted treatments, including mirror therapy, for 48 years. After the therapy he reported pain-free periods and could move his phantom arm. Then a non-randomised study of 14 upper limb patients whose conventional treatments had failed. After twelve sessions they showed roughly a halving of their pain. That improvement was still there up to six months later.
Sam: Halving is a big number. But with no control group, how much of that could be placebo, attention, or regression to the mean?
Alex: That's exactly the gap this trial is designed to close. Those earlier results are small and uncontrolled. Which brings us to the design itself.
Sam: Walk me through it. Who's in it, and what do they get?
Alex: The plan is 67 people with chronic phantom pain, in upper or lower limbs, across seven countries. Chronic here means at least six months since amputation. They're randomised two to one, so twice as many get the experimental treatment. Everyone gets fifteen two-hour sessions, at a pace they choose, and is followed for six months.
Sam: Two to one is unusual. Why tilt the allocation?
Alex: The authors say it's to collect more data on the intervention of interest. Allocation also uses minimisation, a method that balances groups on chosen factors. Here that's amputation level, baseline pain, and clinic.
Sam: Now the control. This is where trials like this usually fall apart. What do the control patients actually do?
Alex: This is the heart of the design. The control group uses the identical device, the same virtual environments, same steps. But they're told not to move the phantom. Instead they imagine the movements while the virtual limb moves on its own. And the same electrodes now act as a watchdog. If the muscles contract above a calibrated threshold, the system alerts them. In games, they play with a keyboard using an intact limb.
Sam: So the one difference is whether the motor command actually leaves the brain and reaches the muscle.
Alex: That's the stated aim. The authors call it a stringent control for the key factor they think causes pain relief.
Sam: But the patient obviously knows whether they're moving or imagining. How can they call this double-blind?
Alex: They acknowledge patients know which treatment they're getting. The double-blind label refers to the outcome assessors, who are independent and don't know the allocation. Patients are asked not to reveal what they're doing. The authors argue patients have no expectation of superiority, because the trial is framed as comparing two treatments from the literature. They also note even professionals often confuse executing and imagining phantom movements.
Sam: That's an argument, not a guarantee.
Alex: And they treat it that way. They measure expectations and treatment credibility with questionnaires. Therapists can't be blinded either, so they measure how supportive the care felt, to check the two arms got similar treatment.
Sam: How will they decide whether it worked? What's the main number?
Alex: The primary outcome is the change in the Pain Rating Index, from before treatment to the last session. That index sums scores across pain descriptors on the short McGill pain questionnaire. They powered the trial to detect a difference of four points between groups. Secondary outcomes cover sleep, daily activities, mood, catastrophising, quality of life, and medication use.
Sam: What about people who drop out? That can quietly bias a small trial.
Alex: The main analysis is intention-to-treat, with everyone counted in their original group. Missing data is filled by carrying the last observation forward. A per-protocol analysis looks at the follow-ups, and includes people who later cross over to the other arm.
Sam: Who's behind it financially? A device trial invites that question.
Alex: The sponsor is Integrum AB, a company that might commercialise the device, and it supplied the equipment. Ortiz-Catalan was partly funded by it. The authors state the sponsor had no role in designing the protocol, and that the core technology is open source. They commit to publishing regardless of result.
Sam: So what's the limitation that matters most?
Alex: First, there are no efficacy results here. As of late 2017, 14 patients had been randomised. Second, the unavoidable unmasking of patients and therapists. The authors also flag that fifteen sessions may not be enough for everyone. And people without recordable muscle signals in the residual limb can't be included at all.
Sam: So who should sit down with the full protocol, and where should they start?
Alex: Anyone designing trials for devices, rehabilitation, or pain, where a true sham is hard. Read the control treatment description and the blinding section together. They show how to hold everything constant except one ingredient, and they're honest about where blinding breaks. The eligibility criteria are worth a look too.
Sam: And for everyone else, the line to carry around?
Alex: Same device, same screen, same hours. The only question is whether the movement is real or imagined, and the answer is still pending.
Sam: A clean question, waiting on its data.