ResearchPod Summary
Generating interlocking assemblies—structures held together solely by their geometry without adhesives or fasteners—is a classic challenge in computational design. Traditionally, this is treated as a shape decomposition problem, where a 3D object is partitioned into pieces. Existing methods rely on manually designed search heuristics to navigate the massive combinatorial space of possible voxel assignments. This paper asks whether a reinforcement learning (RL) agent can learn to generate these assemblies from experience, potentially surpassing the performance of heuristic-based approaches in complex, high-piece-count scenarios.
The authors frame the generation of interlocking assemblies as a sequential decision-making process. They model this as a Finite Markov Decision Process (MDP), where an agent iteratively assigns voxels to pieces. To handle the long-horizon nature of this task, the researchers introduce two key innovations:
RL-Lock demonstrates that an RL-based approach can effectively generate valid interlocking assemblies. By learning from previous search episodes, the model avoids the limitations of rigid, human-designed heuristics. The experiments show that RL-Lock successfully generates complex assemblies—such as 9, 16, and 25-piece cubes—in challenging cases where traditional heuristic-based search methods either fail to find a solution or require prohibitive amounts of computation time.
This work shifts the paradigm of assembly design from manual heuristic engineering to data-driven learning. By automating the discovery of interlocking geometries, RL-Lock provides a scalable tool for applications in architecture, furniture design, and additive manufacturing, where structural stability and ease of assembly are paramount.
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