ResearchPod Summary
World models in reinforcement learning allow agents to plan by simulating future states. However, these models often suffer from 'model exploitation,' where an agent discovers and exploits inaccurate, physically impossible transitions (like walking through walls) to achieve artificially high rewards. While traditional methods address this by collecting more expert demonstrations or constraining the agent's behavior, these approaches are often expensive or limit the agent's ability to generalize.
This paper introduces Dynamics Learning from Human Feedback (DLHF), a framework that allows humans to supervise a world model's dynamics directly. Instead of providing expert demonstrations, humans simply compare two imagined trajectory segments and indicate which one is more physically realistic. The authors then introduce RENEW, an algorithm that uses epistemic uncertainty to focus these human preference queries on the specific transitions where the model is most likely to be wrong.
RENEW operates by treating the world model's transition dynamics as the target of optimization. It uses a Bradley-Terry preference loss, where the probability of preferring one trajectory over another is proportional to the log-likelihood of the transitions under the learned dynamics model.
To make this process efficient, RENEW employs an active learning loop:
The authors evaluated RENEW on several Jumanji and classic control environments. They found that while naive DLHF (using uniform sampling) requires an excessive number of labels to be effective, RENEW significantly improves sample efficiency by concentrating the preference budget on high-uncertainty transitions. Furthermore, RENEW helps prevent 'catastrophic forgetting,' where the model loses previously learned, correct dynamics while being updated. The results demonstrate that preference-based finetuning is a viable, practical strategy for repairing world models without requiring additional expert demonstrations.
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