ResearchPod Summary
This study investigates how people with low vision (PLV) perform object selection in augmented reality (AR). While AR offers significant potential for visual assistance, most interaction techniques are designed for sighted users, ignoring the unique challenges faced by those with visual impairments, such as reduced gaze stability, central vision loss, or difficulty tracking cursors. The researchers conducted a mixed-methods study with 20 PLV and 18 sighted controls to evaluate three common selection techniques: head-based, gaze-based, and finger-based pointing, each using a dwell-based confirmation method.
Participants performed target selection tasks in two real-world environments: a stationary scenario (selecting objects on a shelf) and a dynamic scenario (selecting targets while walking). The researchers implemented a custom AR pipeline using a Meta Quest 3 headset and an integrated eye tracker. To ensure accessibility, they developed a specialized gaze calibration interface that allowed for manual offset correction, accommodating users who rely on a preferred retinal locus (PRL) due to central vision loss. Performance was measured through task completion time, selection stability, and qualitative feedback on mental demand and user agency.
This research provides the first empirical evidence on how fundamental AR interaction techniques perform for users with varying visual impairments. By demonstrating that there is no one-size-fits-all solution, the findings suggest that future AR systems should offer flexible, user-selectable input modalities to accommodate the diverse needs and preferences of the low-vision community.
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