ResearchPod Summary
Modern GUI agents struggle with long-horizon tasks in complex, dynamic mobile environments. Existing datasets are often limited by high costs (human demonstrations) or poor coverage (on-policy exploration that favors common, short-horizon paths). The authors ask: can we automate the synthesis of diverse, long-horizon, and element-rich interaction trajectories to improve GUI agent robustness?
To address this, the authors propose SEE (Structure-aware Exploring & Exploiting), a two-stage framework that decouples data generation into exploration and synthesis:
SEE successfully generates trajectories with an average length of 14.8 steps, significantly outperforming existing datasets in both trajectory duration and screen complexity (measured by the number of elements per screen). By training on this synthetic data, GUI agents demonstrate improved task success rates and better generalization to unseen screens, proving that structured, graph-based data synthesis is a viable alternative to expensive human-annotated datasets.
This work provides a scalable, cost-effective way to generate high-quality training data for GUI agents. By moving away from simple, short-horizon interactions toward complex, multi-step planning, the SEE framework helps bridge the gap between current agent capabilities and the requirements of real-world mobile applications.
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